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Kinneta
Year
2024 - 2025
Project Type
Platform
Contract Work
Quest
Kinneta is the second flagship app that launched on the Meta Horizon Store in which trainer guided workouts are brought into the XR sphere with great immersion. The app supports working out on treadmills and fitness bikes with the ability to connect to the machines and control their speed, resistance etc within VR. Because of my extensive experience with not just 3D design, but also visual design in general, I was given the privilege to guide a significant portion of the creative direction of the app.
KINNETA WORKOUTS
Currently working on an emoting system where the users can respond to trainer interactions with gestures and motions. It is a fun visual way to connect the two sides further and form greater emotional attachment on top of simply just working out.







Half of Kinneta is about creating a greater connection between the user and the virtual trainer, while the other half is about immersing the user in beautiful and diverse worlds. I took up the challenge of making static skyboxes look alive and dynamic through meticulous animations and optimized customizable shaders. For the first iteration of the app, I have worked on 50+ unique environments. I also came up with a way to seamlessly transition between worlds without having long pauses or UI interference. Furthermore, I coordinated with the team to filter out unuseable skyboxes and also decided on the scene orientations to showcase the best parts of each environment. From adding dynamic water / clouds / sunrays to natural looking animals I greatly enhanced the immersion of the workout experience.
BRANDING & UI/UX
Logo
The logo design for Kinneta was quite a challenge. I designed numerous concepts with many that I liked better myself. But then after surveying and doing research we went with the current design. It looks dynamic and conveys fitness, also combined with the lightning symbol it creates a feeling of generating energy.



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UI/UX
I have designed hundreds of assets and multiple iterations of designs over the course of the development phase, constantly bettering the flow and visual clarity of the UI. I also had the privilege to work with Zach https://deocadiz.com/, who has worked on SupernaturalVR's UIUX. Through his audits I had learned the Dos and don'ts of UI/UX within XR.





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