ENVIRONMENT DESIGN JOURNEY
Year
2019 - 2021
Project Type
Platform
School work
PC
This page is a showcase of my environment design journey starting from 2019. In my initial projects, I only considered visuals with zero concept of optimization. After learning to use Substance Painter I was able to elevate my asset designs. Nevertheless, my biggest growth came in developing deep understanding of balance between draw calls, texture scaling, and poly count; Knowing when to prioritize one thing over the other for the best visual fidelity without compromising optimization.
2019 - 2020
I started off from creating 2D games in my first semester. In the second semester the class delved into 3D which I had no experience with. Although intimidating, I was excited to learn and see all the possibilities it held.
MANIACS IN MACHINES
Maniacs in Machines is my first semester final. This project coincided It's a one key board PVP game with some fun mechanics strapped with jittery elements expected from a beginner. I put in all my Illustrator knowledge into creating the environment.
WALKING SIMULATOR
Heading into the second semester of my Game Design course, the curriculum focused on 3D environment building. This was my first 3D project, creating a walking simulator that goes through 3 distinct environments. All the materials use tiled textures and the models were very unoptimized. I think overall I achieved immersive results but just overused vomit inducing bloom.
INDUSTRIAL-JAPANESE AESTHETICS
This is my semester 2 final, in collaboration with my friend Cecil Boey. Enabled by my prior graphic design knowledge, I was able to quickly learn how to use Substance Painter to create my own 3D assets. I think in general the environment does look cool, but there is a stylistic disconnect between some assets. It taught me to flesh out all the ideas and be on the exact same page with my peers before actually jumping into production.
2021
Starting from my second year in game design I delved deep into game optimization and its importance. Combined with my improving texturing skills I crafted my best environments yet.
TINY PLANET OF SOUNDS
Tiny Planet of Sounds is a meditative experience in which the player can plant 3 different types of plants around the planet and shift the sound effects. This project is made by me, one other game designer, and 2 creative technologists. The character in the video is made by my peer, and is controlled by an alternative controller imitating a plant.
DEMONIC RITUAL CONCEPT
This was my CGI course final in which I went for creating an immersive scene in Unity. In the same semester I took up a Cinematography and Lighting course which taught me the importance of lighting and the complex application of it.