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ENVIRONMENT DESIGN JOURNEY

Year
2019 - 2021
Project Type
Platform
School work
PC

This page is a showcase of my environment design journey starting from 2019. In my initial projects, I only considered visuals with zero concept of optimization. After learning to use Substance Painter I was able to elevate my asset designs. Nevertheless, my biggest growth came in developing deep understanding of balance between draw calls, texture scaling, and poly count; Knowing when to prioritize one thing over the other for the best visual fidelity without compromising optimization. 

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2019 - 2020

I started off from creating 2D games in my first semester. In the second semester the class delved into 3D which I had no experience with. Although intimidating, I was excited to learn and see all the possibilities it held.

MANIACS IN MACHINES

Maniacs in Machines is my first semester final. This project coincided It's a one key board PVP game with some fun mechanics strapped with jittery elements expected from a beginner. I put in all my Illustrator knowledge into creating the environment. 

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WALKING SIMULATOR

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Heading into the second semester of my Game Design course, the curriculum focused on 3D environment building. This was my first 3D project, creating a walking simulator that goes through 3 distinct environments. All the materials use tiled textures and the models were very unoptimized. I think overall I achieved immersive results but just overused vomit inducing bloom.

INDUSTRIAL-JAPANESE AESTHETICS

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This is my semester 2 final, in collaboration with my friend Cecil Boey. Enabled by my prior graphic design knowledge, I was able to quickly learn how to use Substance Painter to create my own 3D assets. I think in general the environment does look cool, but there is a stylistic disconnect between some assets. It taught me to flesh out all the ideas and be on the exact same page with my peers before actually jumping into production.

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2021

Starting from my second year in game design I delved deep into game optimization and its importance. Combined with my improving texturing skills I crafted my best environments yet.

TINY PLANET OF SOUNDS

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Tiny Planet of Sounds is a meditative experience in which the player can plant 3 different types of plants around the planet and shift the sound effects. This project is made by me, one other game designer, and 2 creative technologists. The character in the video is made by my peer, and is controlled by an alternative controller imitating a plant. 

DEMONIC RITUAL CONCEPT

This was my CGI course final in which I went for creating an immersive scene in Unity. In the same semester I took up a Cinematography and Lighting course which taught me the importance of lighting and the complex application of it. 

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