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ABOUT ME

Hi, my name is Will Park. I am a Korean Chinese game designer who graduated with a Design and Technology degree from Parsons in 2023. I work professionally as a game designer in the VR industry and also have extensive experiences in graphic design and visual branding. I am very curious by nature and would always dive deep into learning new things that interest me or can expand my creative capabilities. I think being multidisciplinary does not distract me from my core disciplines, it instead fuels it by bringing in new perspectives and broadening my creative horizons. 

  • Unity 3D / URP / HDRP
  • Maya
  • Substance Painter
  • Adobe: Illustrator / Photoshop /
      Premiere / After Effects
  • Figma
  • C# Unity programming
  • Game mechanics / systems development
  • Level Design 
  • Project Management
  • Damage control under tight scheduling
  • Environment design
  • Unity lighting (built in / Bakery)
  • Quest 2/3 development
  • VR hand tracking
  • UI/UX
  • Excellent communication skills
Parsons School of Design
$20,000 annual scholarship

Relevant courses: Core Game Design courses, Code, CGI, Cinematography and Lighting, Creative Careers.
OctonicVR - March 2022 - present
Environment & Game Design Lead
  • Creative direction in scene building and mechanics, built new environments from scratch
  • Revamping the application's UI/UX from the ground up with Apple Vision Pro's design guidelines.
  • Schedule and lead team meetings for projects
  • Adding additional designs to existing scenes and making performance optimizations
  • Produce marketing footages from scenes that I built
Incantlas - August 2022 - May 2023
Undergrad Senior Year Thesis Project
  • Designed every game element, from game mechanics and puzzle design to level design and environment building
  • Did extensive research and rapid testing with random people to Parsons and NYU game designers under tight deadlines
  • Worked with a graphic designer to optimize tutorial systems and to create the game's branding
  • Worked with musicians to produce original sound tracks
Yeehoo Press - June 2020 - August 2020
Lead board game designer
  • Created the initial board game system based on the theme of a book
  • Created all the essential graphics for the board game
  • Managed the creative team and assigned work to each member
  • Led playtest sessions and creative direction meetings
  • Conducted research with the team on the market as well as surveys that impact creative decisions
Softwares

PDF Resume

Experiences
Skills
Education

FAVORITE & CURRENTLY PLAYING GAMES

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Favorite PC Game
Rainbow Six Siege
Played since beta in 2015 and has been my favorite game since then.

 
Assassins Creed Nexus
 
I Expect You to Die
 
Currently Playing
Viewfinder
& Helldivers II

 
Favorite VR Games

HOBBIES

Bouldering
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Rock & Metal Concerts
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Riding
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Nature Hikes
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